Tuesday 27 November 2007: 0930-1700
This workshop is a series of presentations on the status of mobile usability
on today’s handsets, covering WAP, rich user interfaces, and multiple
media types. Quantitative data and video clips will be presented to illustrate
points.
Workshop leader Scott Weiss will introduce usability testing:
its value, how it is done, and the requirements for successful benchmarking
within an organization. Throughout this introduction, examples from Usable
Products studies will illustrate points, covering audience definition, recruiting,
usability labs & vendors, interviewing methods, and results presentation.
The final step in this introduction will be a group discussion of how usability
results can drive business decisions. No design skills or previous usability
experience are required; the workshop leader will teach background as needed
by the audience.
These practical sessions are designed to result in the ideal user
interfaces for:
The workshop will benefit Product Managers, Program Managers, Software Designers and Architects seeking inspiration and technical understanding in the field of UI. Executives interested in service design and deployment will also gain value.
Scott Weiss is the Principal of Usable Products Company, an ease-of-use
consultancy focused on mobile device usability and design since 1996. He
is the author of “Handheld Usability” (Wiley: 2002), the pioneering
text on mobile UI design, usability, and prototyping. He has lectured and/or
taught at Parsons New School University, Stanford University, Carnegie Mellon,
NYU, ACM’s SIG-CHI, DIS, HFES, AMIA, UPA, MEX, and Mobile HCI.
Usable Products’ clients include Cisco, Google, Intel, LG, Microsoft,
Nokia, Samsung, Sprint, Sun Microsystems, and Vodafone. Scott’s work
experience includes career positions at Apple, Microsoft, Sybase, and Autodesk.
His design work spans contributions to Macintosh System 7.0, Microsoft Windows
95, and Microsoft Schedule+, the predecessor to Microsoft Outlook.
Introduction to Usability
We’ve all heard about usability, but what is it? How is usability
testing done, and what is it good for?
Overview of Usability Methods & Technologies
A more in-depth discussion of usability testing and products will be presented,
covering expert review, qualitative (small set) testing, and quantitative
usability testing and benchmarking. Audience definition, recruiting, usability
labs, interviewing methods, and findings presentation will be shared.
Findings from Studies & Best Practices
The workshop presenter will go over the most recent studies conducted by
Usable Products and the best practices learned from this research. The
following studies will be presented with charts, examples, and video clips:
Roundtable Discussion
How can usability results be incorporated into business decisions? What
does user testing cost the organization, and how can good vendors be sourced,
vetted, and managed? What expectations should management have, and how can
service providers contribute to and share in the benefits of user testing
without benefiting competitors?