Informa Telecoms & Media Shop - Mobile Entertainment: Country Profiles
 

Mobile Entertainment: Country Profiles

Published: October 2007

Authors

Daniel Winterbottom
Analyst

Dan is Principal Analyst for Content and Applications at Informa Telecoms and Media, where he has worked for eight years in a variety of roles. He has authored a number… [more]

It details growth areas, provides case studies of successful services and enables readers to make informed judgements about mobile entertainment business strategy.
Mobile Entertainment: Country Profiles clarifies the market, giving insight and direction for anyone operating in this industry.
Key Coverage

Music

  • How are the key music segments expected to develop over the next five years and what will be the factors that either drive growth or cause a downward trend in revenues?
  • Discover the key business models adopted around the world and learn the impact that they have had on numbers of users and levels of revenues
  • Learn the importance of localisation of content and how international artists are failing to break into key markets
  • What impact do cultural preferences have on the provision of regional business models?
Adult
  • What business models are operators looking to deploy in order to exploit the adult services market without losing brand credibility and risking high churn levels?
  • How important a role does the content aggregator play in the adult content value chain?
  • What services are proving most profitable in the value chain: video, SMS, chat, user generated content?
  • Which markets are seeing adult content take off and which have seen the segment stifled?
Games
  • What role will direct-to consumer/off-portal initiatives play in the mobile games industry?
  • How are successful operators managing their games portals?
  • Learn the strategies from around the globe that have been implemented to expand the segment beyond the key 5%
  • Why are media companies and console-games publishers stepping up their involvement in mobile games?
  • What can be learnt from regional differences in mobile games strategies?
Video
  • What is driving video content consumption around the globe?
  • Identify the key content partnerships that are driving growth
  • Learn the current size of the market and the key factors that shape segment growth over the next five years
  • What has been the role of the consumer in creating content and how have operators leveraged this market phenomenon?
TV
  • Learn which standards have been adopted in which regions, the pros and cons of adoption and how the mobile TV landscape is likely to evolve
  • Licensing, rights and regulation: navigating the complexities of rights ownership
  • Examining the business models for mobile TV: what have been the factors that have driven success or initiated failure?
  • Personalisation and imaging
  • What are the new services and applications driving mobile personalisation?
  • Key drivers for growth in avatars, cartoons, screensavers and wallpapers from around the globe
  • Which countries are still seeing significant growth and which are seeing slowdown and why?
Communities and user generated content
  • Business and revenue models for mobile communities
  • What are the different forms mobile community applications and services can take?
  • Which countries have successfully monetized communities and what have been the key success factors?

Forecasts

Countries and regions broken out by:

    Revenues
    Users for each of the key entertainment segments
      Music
        Ringtones
        Ringback tones
        Full track download
        Music streaming

      Games
      Mobile TV
        Mobile TV broadcast
        Mobile TV streaming

      Video
      Images/Personalisation
      Gambling


Countries profiled include

North America

  • USA
  • Canada
Latin America
  • Brazil
  • Rest of Latin America
Asia Pacific
  • Japan
  • Korea
  • Rest of Asia Pacific (Developed)
  • China
  • India
  • Rest of Asia Pacific (Other)
Europe
  • France
  • Germany
  • Italy
  • Spain
  • UK
  • Rest of Western Europe
  • Russia
  • Rest of Eastern Europe
Middle East/Africa
  • Africa
  • Middle East

Testimonials
"Global market for mobile content worth $32bn by 2012"

Source: Informa Telecoms & Media
 
 
Pricing Information
Mobile Entertainment: Country Profiles - Paper CopyGBP 2450
USD 4410
EUR 3675
Mobile Entertainment: Country Profiles - Single PDF licenceGBP 3675
USD 6615
EUR 5513
Mobile Entertainment: Country Profiles - Paper copy and single PDF licence GBP 4900
USD 8820
EUR 7350
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