The worldwide market for mobile games is expected to grow from US$2.41 billion in 2006 to US$7.22 billion, with Asia Pacific accounting for over 60% of the global total in 2006.
Exploring the entire mobile games value chain, the following key topics are essential to the report:
Mobile Games also includes data from Informa Telecoms and Media's Mobile Content Industry Survey, highlighting the industry opinion on key mobile games topics.
Including many more, for a comprehensive list of market forecasts download full table of contents.
The next phase of growth for the mobile games industry will come from new users beyond the 5% of mobile subscribers who currently play games. Tapping the mass-market requires improvements to the way mobile games are developed marketed, distributed and priced. The mobile games report tackled these issues and the following questions which industry players what to know:
3, Hands-On Mobile, Motricity, Sprint Nextel, Actionality, Ideaworks3D, Nokia, Telcogames, Adobe, Infospace, NVIDIA, Terraplay, AT New Media, I-play, O2, THQ Wireless, Digital Chocolate, Jumbuck, Orange, Tira Wireless, Dragon Ports, Linktone, Qualcomm, Verizon Wireless, Gameloft, MIG China, Realnetworks, Vodafone, Glu Mobile, Motorola, Sony Ericsson, Yahoo
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